An unpretentious little puzzle game with good mechanics and great music!
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The game consists of crossing a series of levels filled with obstacles with a limited number of movements on a grid, requiring you to think about your actions beforehand.
The concept is basic, but still very good, especially since as the puzzles are completed, the game becomes more and more mechanical.
Mechanics that are very interesting and work very well with each other: they all require you to review your way of seeing and solving the puzzles.
Also, they are always well introduced and little by little: which gives time to understand them well.
And, it's worth pointing it out, without the need of a tutorial/text to explain how it works (except at the beginning, to show how to move the character). For me, this is the sign of a successful level design: communicating information to the player without writing a word.
By the way, the puzzles are very interesting with a level of difficulty that evolves in a very fluid way! Towards the end I sometimes took several minutes to understand the solution.
However, I found towards the end some level much easier than the previous one, which should theoretically be the opposite.
Some complained about the camera, but I found it rather good: it's close enough to avoid us being distracted by other obstacles at the farthest to stay focused on the one we have to pass... However, I understand how it bothered more than one: it's the cause of stupid traps.
Often, it's when there are two paths: one of which is just a dead end or impossible to pass, and the camera prevents you from seeing which one is the right one! In a game where the slightest mistake leads to starting the level over, this kind of trap that relies more on luck than reflection doesn't really have a place in a puzzle, but more in a die & retry like Another World.
The controls work very well !... If I omit the diagonals.
It's terribly bad, if you don't press exactly both direction keys at the same time, the game won't do the diagonal.
Besides, it's so bad and it has simplified the game so much for me (Without the diagonals, I'm often at the limit of the number of moves I can do, whereas with the diagonals, I always have a lot of them left) that I wonder if this move was planned.
The music is excellent, even if it may not be to everyone's taste, and annoy some because of repeat a lot (it would have been nice to put more than two music to avoid that), but I like them a lot! I think it fits well with the atmosphere of the game, just a bit mysterious, a type of atmosphere that I like very much!
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To sum up, it's a very honest and enjoyable puzzle game with good mechanics and a mastered difficulty without pretending to be revolutionary.